

I specialize myself in level design. Personally, for me, a good mix between artistic and narrative design is key to a living and fascinating world. I make it a point to focus on my target audience and create experience tailored for them.
My cursus
I graduated from NAD school in 2019 with a bachelor's degree in 3D animation and digital design. Among other things, I participated in the Ubisoft university competition in 2019 and we were mentioned for Best Game Design and Special Jury Prize. During my three years of study, I became interested in all disciplines so as not to close any door, but I already knew that Level Design was what motivated me the most.
My priorities as a designer
Pacing
Rythm
Difficulty curve
My hobbies
Filming and Video editing

I love to film, edit and share my love of obscure films, B movies and movies so bad they're good. I love to look for ugliness in order to extract beauty from it. The dominant, all-powerful factor in the image of a film or video is rhythm. Controlling the rhythm is expressing the course of time within a video. That is what passionate me about filming.
Dungeons & Dragons

What attracts me to this game is creating universes, writing, and planning memorable and intense moments. Being a gamemaster and seeing your players facing deadly puzzles is especially tasty.
Work well in a team
Good communicator
Punctual and organized
Skills
- Unreal Engine
- Perforce
- 3DS Max
- Substance Painter
- Jira