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I specialize myself in level design. Personally, for me, a good mix between artistic and narrative design is key to a living and fascinating world. I make it a point to focus on my target audience and create experience tailored for them.

My cursus

I graduated from NAD school in 2019 with a bachelor's degree in 3D animation and digital design. Among other things, I participated in the Ubisoft university competition in 2019 and we were mentioned for Best Game Design and Special Jury Prize. During my three years of study, I became interested in all disciplines so as not to close any door, but I already knew that Level Design was what motivated me the most.

My priorities as a designer

Pacing

Rythm

Difficulty curve

My hobbies

Filming and Video editing

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I love to film, edit and share my love of obscure films, B movies and movies so bad they're good. I love to look for ugliness in order to extract beauty from it. The dominant, all-powerful factor in the image of a film or video is rhythm. Controlling the rhythm is expressing the course of time within a video. That is what passionate me about filming.

Dungeons & Dragons

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What attracts me to this game is creating universes, writing, and planning memorable and intense moments. Being a gamemaster and seeing your players facing deadly puzzles is especially tasty.

Work well in a team

Good communicator

Punctual and organized

Skills

- Unreal Engine

- Perforce

- 3DS Max

- Substance Painter

- Jira

© 2019 by Maxime Henry.

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